Incredible, just like everyone in it T.T
Incredible, just like everyone in it T.T
Nah mine sucked!
Oh you~
Oh, please, I'm blushing~
The music is a f*cking bop... got damn :0
Also, great art everyone T.T
Thanks XIN!
Yo, the atmosphere in this game from the damn Drive-In movie and hella bouncin' club are phenomenal !!!
There's a lot of layers packed into the sleek art and audio. It's cozy and comfy at the same time as being satirical T.T
You guys have done wonderful work here in making a joke-type game have coherent sensibility.
edit: No u.
No u
No u
No u
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Really chunky concept with a nice attention to detail.
AP is a fluent structure throughout the game and it basically encompasses any strategy or management that normal games try to overelaborate or bake in. In your case the movement becomes somewhat of a fluid chess board where you're *always* trying to outplay the enemies. Music is chill, enemies are hard, and it's altogether a fun time~
Nicely done guys ^^
Thanks man, the idea is to make more with less and every decision (even walk direction) count. Don't forget to wishlist it on Steam for the full release!
Game is hard.
The premise being something trippy in itself and meeting that gritty quota with promiscuous items and difficult mechanics complimented by seemingly simple enemy design that knows how to turn you on its head.
REALLY want to purchase the full game--so I'll definitely be wishlisting it later! I could only imagine the insanely beautiful (emphasis on *insane*) thought process that went into this incredible amalgamation of character and personality, drenched in a nice color scheme ^^
edit: Levi peaked at LeviRamirez NFT Generator, RIP :v
Thanks for the kind words xin!
The full game is gonna kick double ass, you can count on that, and yeah this game is my downfall from NFT generator :/
Words of a coward. Small men have small dreams.
A very strong trio that I'm entirely used to conceptualizing ideas that I've either never seen before or in a way that *feels* deceptively simple.
What we have here is Andyl4nd's unique style, Stepford's chill approach to crafting a game, and milkypossum's unique personality packed into the soundtrack. In essence, there'd be no way to fail a game like this, and in reality this game has superseded all expectations by using a mechanic that isn't usually applicable--drawing on a pad and running around at a fixed pace?
Why does this work? Because the charm is there in the foundation, and the execution paid it justice. What an idea, what a game, and what a collaboration of the ages ^^
Haha! Your style is really easily recognizable. The games you make ooze that fantasy RPG element very well and it's never an adventure that overstays its welcome.
Great pacing, great progression, and all in an easy-to-digest simplistic-looking format ^^
Cool, I'm glad you recognized my style! And thank you so much for playing! :)
This game is amazing :0
Blessed by the holy Xin himself.
Beat the game without needing to grind--so that was nice.
There's a solid base game here that requires some tweaking or variance to turn it into something greater. It has a charming style, but there isn't much to make it stand out because most of the game will be reusing the same abilities at the same times. Being able to dodge or defend manually while reading differently timed enemy attacks, or even if the enemy timing patterns were randomized to keep the player on their feet, would have added a lot of character.
Nicely done, though.
A lot could be added yes, and a lot was left out.
Even so, making a game out of this as is, in the time frame I had, was nothing short of a miracle.
I'm glad I made it in time for the Jam, and more even so that I was able to share this idea that was canned for so many years.
Thank you for playing
Really fun, man! ^^
thanks man B^)
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Age 29
Joined on 3/24/07